Trying to nail down which of these sketches I want to take to finish in the next week or so.
I didn’t even know five-point perspective was a thing when I started this piece.
With every sheet of thumbs I do, I get faster. I learn tricks, I learn to focus better, and I learn how to quickly show what I want to show with less detail.
The funny thing about this learning thing, is that sometimes you have to fail miserably in order to get good at something. And I failed in a fantastic fashion this time around.
To promote the release of Resident Evil 6, Capcom sponsored Wesker & Son Resident Evil Human Butchery in East London.
For the first time ever, I sat down and did some character thumbnails. Just like with my environment thumbs, I feel like once I figured out what I was doing, it was actually a ton of fun!
I’ve admired the work of concept artist and illustrator Noah Bradley work for some time now, and I couldn’t be more excited to call him my mentor.
With my project research presentation coming up soon (as in like, three days. eep.) I figured I’d start sharing some work! Here’s a piece of concept art I did for a kidney level.
Menton3 has had a huge influence on me, and he continues to inspire me both artistically and emotionally. And here he is, in collaboration with so many other brilliant minds. This project excites me more than I can explain.
For my independent study last semester, I had the pleasure of working with the wonderful Donna Hughes on two projects – developing my identity and designing the UI for my upcoming game.
For all of you guys who just can’t wait any longer to get your hands on it, here’s a downloadable version of our game!