I forgot to post my last 3d project from the summer! Silly me. Maybe I was trying to forget about it, since it gave me so many problems. Here’s the finished product, before I start my complaining:
So this was the assignment.
- Extract a kidney and ureter from a data set using Mimics.
- Retopologize the models.
- Import into Mudbox.
- Sculpt a polycystic kidney.
- Paint/texture.
- Repeat for normal kidney.
- Export into 3ds Max.
- Composite.
- Make pretty.
Everything was going swimmingly. I loveloveLOVE sculpting in Mudbox, and got a little carried away. Here are some WIPs, where you can see one of my references on the left.
I moved on to painting, which was more frustrating than fun for me. I’m able to paint so quickly in Photoshop, and I wasn’t able to keep that speed in Mudbox, but I got through it.
And then I tried to import into Max.
And I tried again, and again, and again.
And nothing worked correctly. My normal map was coming in wrong, it wasn’t affecting the model the way it should have. I couldn’t get my specular map to work . And then it worked, and then went away. Max was doing things that Scott had never seen…but it wasn’t really a surprise to us. I tend to always have those issues that make no sense.
So in the end, I was able to make this work, but it was overall a really disappointing experience. I loved my Mudbox model, and it felt like Max betrayed me on this one. But Scott was happy with the end result; he said that if he hadn’t known I had problems, he would have never guessed it. I guess that’s a good thing.
Learning experience? Maybe. I’m not giving up on Mudbox, but this is one project I won’t revisit.



This…. Is…. Awesome. 3ds Max pro for sure. Keep up the good work
Thanks, Charlie! (: